Saturday, August 22, 2015

texturing progress-Crates


I have work on the UVs for the pillar and crate, but i texture the crate. I added my logo as a nice touch to the crates, like representing myself. i also self painted the wooden texture myself with Gimp this time and Photoshop CC. the idea with the logo came from a certain  video game in my head called Crash Bandicoot. it gave me the inspiration for the similar look.

Car Render Fine shot



I did some fun with the car some more so i use the ambient occlusion technique this time and i also transfer my car from Maya to 3Ds max. i used Photoshop to make some effects and i dd a little blur to one of the cars.

Wednesday, August 19, 2015

Automobile model (finish)



I finally finish my automobile modeling, and it took days and nights to finish this one. i think that compare to the other models i finish so far this one took the longest,  i understand that vehicle  can take a while compare to other models i did in the past. all and all i like how it turns out. will be doing a wire frame shots next.

Saturday, August 15, 2015

car in progress (almost Finish)


This is a car i model last week it is almost finish once i finish with the rest of the pieces. The full model should be done today.

Wednesday, August 12, 2015

Brick Gate Entrance Asset




So this is a Brick like entrance on an upcoming environment I will be making soon. I did a lighting test and I like how this mesh is going so far.

Saturday, August 8, 2015

Satellite Wireframe



This is the wire frame for my Satellite on 3ds max i will update on the polycount soon.

Friday, August 7, 2015

Satellite Asset Finish



I have made this Satellite model as an set for any space scene needed. I did this in 3DS Max 2014 fully and with the help of digital tutors. It also help me created new techniques for any hard edge modeling needed for the industry or any needs.