Monday, November 16, 2015

Pump action shotgun in progress




Here's a little something i did and this time on Maya 2016. This is a Pump Action Shotgun and its low poly. The poly count for this is 166656. I will do the UV's and texturing next.

Thursday, October 29, 2015

Coffee shop Logo

Just a little something i did a while back. i did it in adobe illustrator and i give it the idea of invoking any shop coffee, clothing store or any thing use to it.

Sunday, October 11, 2015

Hoverboard (mesh)


Been a while since i modeled. So here is a hover board asset i made and i will unwrap and texture it as soon as possible.

Saturday, September 12, 2015

Texture in progress : Blaster

What i have here is a work in progress with texturing my blaster gun. Ad you see i had already UV map all together  and started to begin texturing the base colors for my blaster so far. The programs for this process I am using is Maya and Photoshop.

Saturday, August 22, 2015

texturing progress-Crates


I have work on the UVs for the pillar and crate, but i texture the crate. I added my logo as a nice touch to the crates, like representing myself. i also self painted the wooden texture myself with Gimp this time and Photoshop CC. the idea with the logo came from a certain  video game in my head called Crash Bandicoot. it gave me the inspiration for the similar look.

Car Render Fine shot



I did some fun with the car some more so i use the ambient occlusion technique this time and i also transfer my car from Maya to 3Ds max. i used Photoshop to make some effects and i dd a little blur to one of the cars.

Wednesday, August 19, 2015

Automobile model (finish)



I finally finish my automobile modeling, and it took days and nights to finish this one. i think that compare to the other models i finish so far this one took the longest,  i understand that vehicle  can take a while compare to other models i did in the past. all and all i like how it turns out. will be doing a wire frame shots next.

Saturday, August 15, 2015

car in progress (almost Finish)


This is a car i model last week it is almost finish once i finish with the rest of the pieces. The full model should be done today.

Wednesday, August 12, 2015

Brick Gate Entrance Asset




So this is a Brick like entrance on an upcoming environment I will be making soon. I did a lighting test and I like how this mesh is going so far.

Saturday, August 8, 2015

Satellite Wireframe



This is the wire frame for my Satellite on 3ds max i will update on the polycount soon.

Friday, August 7, 2015

Satellite Asset Finish



I have made this Satellite model as an set for any space scene needed. I did this in 3DS Max 2014 fully and with the help of digital tutors. It also help me created new techniques for any hard edge modeling needed for the industry or any needs.

Monday, June 15, 2015

This is a turnaround wire frame for my buster gun i also did after effects to bump up the color and lighting to make it more clearer

Sunday, June 14, 2015

Sunday, May 31, 2015

street model finish







the street modeling is finish and i will expand it more when i get the chance, i also made a fence but count add it to the street due to slowing down and too many poly count on my laptop.

Sunday, May 24, 2015

street modeling progress




so i made this street model as i  am making a street environment or a secret street along with a sky scrapper. still working on the model so far.

Sunday, May 17, 2015

finish modeling and lighting test








I have finish modeling the underground Japanese shrine, the texturing and uvs will come later so i am moving on to my street modeling scene. i also did some lighting test by using my own lighting and using the physical sun lighting on Maya as a test to which lighting i should approach when finish texturing and lighting.