Wednesday, March 23, 2016

Basic Character Modeling : Astro Man

I have practice on this 3D character i modeled with the help of Digital Tutors. It gives me the basic understanding of character modeling from box style to hard organic modeling. I did this fully in Maya 2016










Monday, November 16, 2015

Pump action shotgun in progress




Here's a little something i did and this time on Maya 2016. This is a Pump Action Shotgun and its low poly. The poly count for this is 166656. I will do the UV's and texturing next.

Thursday, October 29, 2015

Coffee shop Logo

Just a little something i did a while back. i did it in adobe illustrator and i give it the idea of invoking any shop coffee, clothing store or any thing use to it.

Sunday, October 11, 2015

Hoverboard (mesh)


Been a while since i modeled. So here is a hover board asset i made and i will unwrap and texture it as soon as possible.

Saturday, September 12, 2015

Texture in progress : Blaster

What i have here is a work in progress with texturing my blaster gun. Ad you see i had already UV map all together  and started to begin texturing the base colors for my blaster so far. The programs for this process I am using is Maya and Photoshop.