I have practice on this 3D character i modeled with the help of Digital Tutors. It gives me the basic understanding of character modeling from box style to hard organic modeling. I did this fully in Maya 2016
Wednesday, March 23, 2016
Monday, November 16, 2015
Pump action shotgun in progress
Here's a little something i did and this time on Maya 2016. This is a Pump Action Shotgun and its low poly. The poly count for this is 166656. I will do the UV's and texturing next.
Thursday, October 29, 2015
Coffee shop Logo
Just a little something i did a while back. i did it in adobe illustrator and i give it the idea of invoking any shop coffee, clothing store or any thing use to it.
Sunday, October 11, 2015
Hoverboard (mesh)
Been a while since i modeled. So here is a hover board asset i made and i will unwrap and texture it as soon as possible.
Tuesday, September 22, 2015
Saturday, September 12, 2015
Texture in progress : Blaster
What i have here is a work in progress with texturing my blaster gun. Ad you see i had already UV map all together and started to begin texturing the base colors for my blaster so far. The programs for this process I am using is Maya and Photoshop.
Saturday, August 29, 2015
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