Here's a little something i did and this time on Maya 2016. This is a Pump Action Shotgun and its low poly. The poly count for this is 166656. I will do the UV's and texturing next.
Monday, November 16, 2015
Thursday, October 29, 2015
Coffee shop Logo
Just a little something i did a while back. i did it in adobe illustrator and i give it the idea of invoking any shop coffee, clothing store or any thing use to it.
Sunday, October 11, 2015
Hoverboard (mesh)
Been a while since i modeled. So here is a hover board asset i made and i will unwrap and texture it as soon as possible.
Tuesday, September 22, 2015
Saturday, September 12, 2015
Texture in progress : Blaster
What i have here is a work in progress with texturing my blaster gun. Ad you see i had already UV map all together and started to begin texturing the base colors for my blaster so far. The programs for this process I am using is Maya and Photoshop.
Saturday, August 29, 2015
Saturday, August 22, 2015
texturing progress-Crates
I have work on the UVs for the pillar and crate, but i texture the crate. I added my logo as a nice touch to the crates, like representing myself. i also self painted the wooden texture myself with Gimp this time and Photoshop CC. the idea with the logo came from a certain video game in my head called Crash Bandicoot. it gave me the inspiration for the similar look.
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